Wiley 978-0-7645-5763-7 Fiche technique

Naviguer en ligne ou télécharger Fiche technique pour Manuels des logiciels Wiley 978-0-7645-5763-7. Wiley 3ds max 6 Bible Manuel d'utilisatio

  • Télécharger
  • Ajouter à mon manuel
  • Imprimer
  • Page
    / 38
  • Table des matières
  • MARQUE LIVRES
  • Noté. / 5. Basé sur avis des utilisateurs
Vue de la page 0
Finding Your Way
Exploring the Max
Interface
W
ell, here we are with a new version of Max, and the first ques-
tion on the minds of existing users is “Did the interface
change?” The answer is a gleeful “not much.” Most serious users
would rather go through root canal surgery than have their user
interface (UI) change, and although Discreet has learned and
respected this valued opinion, you’ll find some minor changes.
As you look around the new interface, you’ll see that everything is
still there, but Max has several clever, new additions. You may find
yourself saying, as you navigate the interface, “where did that come
from?” But, just like encountering a new house in your neighborhood,
over time you’ll become accustomed to the addition and might even
meet some new friends.
Why is the software interface so important? Well, consider this: The
interface is the set of controls that enables you to access the pro-
gram’s features. Without a good interface, you may never use many
of the best features of the software or spend a frustrating bit of time
locating it. A piece of software can have all the greatest features, but
if the user can’t find or access them, then the software won’t be used
to its full potential. Max is a powerful piece of software with some
amazing features, and luckily, the interface makes these amazing fea-
tures easy to find and use.
The interface is all about making the features accessible, and in Max
you have many different ways to access the same command. Some of
these access methods are faster than others. This design is inten-
tional because it gives beginning users an intuitive command and
advanced users direct access. For example, to undo a command, you
can choose Edit Undo (requiring two mouse clicks), but as you gain
more experience, you can simply click the Undo icon on the toolbar
(only one click); an expert with his hands on the keyboard will press
Ctrl+Z without having to reach for the mouse at all. All three of these
methods have the same result, but you can use the one that is easiest
for you.
Has the Max interface succeeded? Yes, to a degree, but like most
interfaces, it always has room for improvement, and we hope that
1
1
CHAPTER
✦✦✦✦
In This Chapter
Learning the interface
elements
Previewing the
menu commands
Becoming familiar
with the toolbars
Using the Command
Panel
Examining the Lower
Interface Bar
Interacting with
the interface
Getting help
✦✦✦✦
04 557637 ch01.qxd 3/4/04 2:31 PM Page 23
Vue de la page 0
1 2 3 4 5 6 ... 37 38

Résumé du contenu

Page 1 - Interface

Finding Your Way —Exploring the MaxInterfaceWell, here we are with a new version of Max, and the first ques-tion on the minds of existing users is “Di

Page 2 - The Interface Elements

32Part I ✦ Learning the Max InterfaceThe Modifiers menu has two new categories in 3ds max 6—Conversion and Cameras. You’llalso find a handful of new m

Page 3

33Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceThe Character menuThe Character menu lets you create and work with characters as separate

Page 4 - Using the Menus

34Part I ✦ Learning the Max InterfaceTable 1-3: Constraints and Controllers Menu ItemsMenu Submenu ItemsConstraints Attachment Constraint, Surface Con

Page 5 - The Tools menu

35Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceThe Particle View interface (keyboard shortcut, 6) lets you control how particles interact

Page 6

36Part I ✦ Learning the Max InterfaceThe basics of rendering are covered in Chapter 41, “Rendering Basics.” More advanced ren-dering topics, including

Page 7 - The Views menu

37Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceThe Help menuThe Help menu is a valuable resource that provides access to reference materi

Page 8 - The Create menu

38Part I ✦ Learning the Max Interfacecursor over an icon button, the tooltip label appears. This feature is useful for identifying but-tons. If you ca

Page 9 - The Modifiers menu

39Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceToolbar Button Name DescriptionSelect and Link Establishes links between objects.Unlink S

Page 10

40Part I ✦ Learning the Max InterfaceTable 1-4 (continued)Toolbar Button Name DescriptionSnap Toggle 2D, Specifies the snap mode. 2D snaps only to Sn

Page 11 - The Animation menu

41Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceThe only change in the main toolbar was to move the Keyboard Shortcut Override Togglebutto

Page 12 - The Graph Editors menu

24Part I ✦ Learning the Max Interfaceeach new version takes us closer to the perfect interface (but I’m still looking for the “readmy thoughts” featur

Page 13 - The Rendering menu

42Part I ✦ Learning the Max InterfaceUsing the ViewportsThe four viewports make up the largest area of the entire interface and provide a way of view-

Page 14 - The Customize menu

43Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceMost of the controls, buttons, and parameters in the Command Panel are contained withinsec

Page 15 - Using the Toolbars

44Part I ✦ Learning the Max InterfaceFigure 1-7: Increase the width of the Command Panel by dragging its left edge.Tutorial: Rearranging the interface

Page 16

45Chapter 1 ✦ Finding Your Way — Exploring the Max Interface3. For an even easier method, you can right-click on the Command Panel’s title bar andsele

Page 17

46Part I ✦ Learning the Max InterfaceThe Create panel includes several categories and subcategories of objects. The categories,shown in Figure 1-9, ar

Page 18 - Table 1-4 (continued)

47Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceTable 1-5: Command Panel Buttons per SubcategorySubcategory Category (icon) (drop-down lis

Page 19

48Part I ✦ Learning the Max InterfaceTable 1-5 (continued)Subcategory Category (icon) (drop-down list) Available ButtonsManipulators Cone Angle, Plane

Page 20 - Using the Command Panel

49Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceModify panelThe parameters found in the Create panel are great for changing an object, but

Page 21 - Closed rollout

50Part I ✦ Learning the Max InterfaceHierarchy panelThe Hierarchy panel, shown in Figure 1-11, includes three different sets of controls. Youaccess th

Page 22

51Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceControllers affect the position, rotation, and scaling of objects in preset ways, and Cons

Page 23 - Create panel

25Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceFigure 1-1: Max includes five main interface elements.In addition to these default element

Page 24

52Part I ✦ Learning the Max InterfaceFigure 1-13: The Display panel includes settings for the color of the object.Utilities panelYou can find an assor

Page 25

53Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceUsing the Lower Interface Bar ControlsThe last major interface element isn’t really an int

Page 26 - Table 1-5 (continued)

54Part I ✦ Learning the Max Interface✦ MAXScript Mini-Listener: This displays MAXScript commands as they are executed.You can open and close this cont

Page 27 - Modify panel

55Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceControlling the MAXScript Mini-ListenerThe MAXScript Mini-Listener consists of two simple

Page 28 - Motion panel

56Part I ✦ Learning the Max InterfaceGaining quick access with the right-click quadmenusQuadmenus are pop-up menus with up to four separate sections t

Page 29 - Display panel

57Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceRight-clicking in the active viewport exits any mode that has control and returns control

Page 30 - Utilities panel

58Part I ✦ Learning the Max InterfaceAppendix C, “Max Keyboard Shortcuts,” lists all the default keyboard shortcuts.Using strokesStrokes are similar t

Page 31

59Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceAbove the left navigation pane are five tabs that open separate panels when selected. TheC

Page 32 - Time Slider and the Track Bar

60Part I ✦ Learning the Max InterfaceSummaryYou should now be familiar with the interface elements for Max. Understanding the interfaceis one of the k

Page 33 - Using the Time Controls

26Part I ✦ Learning the Max InterfaceUsing the MenusThe pull-down menus at the top of the Max interface include most of the features available inMax a

Page 34

27Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceThe File menuThe File menu includes commands for working with Max files. These commands en

Page 35 - Finding keyboard shortcuts

28Part I ✦ Learning the Max InterfaceA floater is a unique type of dialog box. It can stay open and active while you work in the viewports. Normal dia

Page 36 - Getting Help

29Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceThe Group menuThe Group menu commands let you control how objects are grouped together. Gr

Page 37 - Online help

30Part I ✦ Learning the Max InterfaceThe Create Camera from View (replacing the Match Camera to View) command (Ctrl+C) cre-ates a camera and positions

Page 38

31Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceTable 1-1: Create Menu ItemsMenu Submenu ItemsStandard Primitives Plane, Box, Cone, Sphere

Commentaires sur ces manuels

Pas de commentaire