Finding Your Way —Exploring the MaxInterfaceWell, here we are with a new version of Max, and the first ques-tion on the minds of existing users is “Di
32Part I ✦ Learning the Max InterfaceThe Modifiers menu has two new categories in 3ds max 6—Conversion and Cameras. You’llalso find a handful of new m
33Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceThe Character menuThe Character menu lets you create and work with characters as separate
34Part I ✦ Learning the Max InterfaceTable 1-3: Constraints and Controllers Menu ItemsMenu Submenu ItemsConstraints Attachment Constraint, Surface Con
35Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceThe Particle View interface (keyboard shortcut, 6) lets you control how particles interact
36Part I ✦ Learning the Max InterfaceThe basics of rendering are covered in Chapter 41, “Rendering Basics.” More advanced ren-dering topics, including
37Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceThe Help menuThe Help menu is a valuable resource that provides access to reference materi
38Part I ✦ Learning the Max Interfacecursor over an icon button, the tooltip label appears. This feature is useful for identifying but-tons. If you ca
39Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceToolbar Button Name DescriptionSelect and Link Establishes links between objects.Unlink S
40Part I ✦ Learning the Max InterfaceTable 1-4 (continued)Toolbar Button Name DescriptionSnap Toggle 2D, Specifies the snap mode. 2D snaps only to Sn
41Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceThe only change in the main toolbar was to move the Keyboard Shortcut Override Togglebutto
24Part I ✦ Learning the Max Interfaceeach new version takes us closer to the perfect interface (but I’m still looking for the “readmy thoughts” featur
42Part I ✦ Learning the Max InterfaceUsing the ViewportsThe four viewports make up the largest area of the entire interface and provide a way of view-
43Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceMost of the controls, buttons, and parameters in the Command Panel are contained withinsec
44Part I ✦ Learning the Max InterfaceFigure 1-7: Increase the width of the Command Panel by dragging its left edge.Tutorial: Rearranging the interface
45Chapter 1 ✦ Finding Your Way — Exploring the Max Interface3. For an even easier method, you can right-click on the Command Panel’s title bar andsele
46Part I ✦ Learning the Max InterfaceThe Create panel includes several categories and subcategories of objects. The categories,shown in Figure 1-9, ar
47Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceTable 1-5: Command Panel Buttons per SubcategorySubcategory Category (icon) (drop-down lis
48Part I ✦ Learning the Max InterfaceTable 1-5 (continued)Subcategory Category (icon) (drop-down list) Available ButtonsManipulators Cone Angle, Plane
49Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceModify panelThe parameters found in the Create panel are great for changing an object, but
50Part I ✦ Learning the Max InterfaceHierarchy panelThe Hierarchy panel, shown in Figure 1-11, includes three different sets of controls. Youaccess th
51Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceControllers affect the position, rotation, and scaling of objects in preset ways, and Cons
25Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceFigure 1-1: Max includes five main interface elements.In addition to these default element
52Part I ✦ Learning the Max InterfaceFigure 1-13: The Display panel includes settings for the color of the object.Utilities panelYou can find an assor
53Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceUsing the Lower Interface Bar ControlsThe last major interface element isn’t really an int
54Part I ✦ Learning the Max Interface✦ MAXScript Mini-Listener: This displays MAXScript commands as they are executed.You can open and close this cont
55Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceControlling the MAXScript Mini-ListenerThe MAXScript Mini-Listener consists of two simple
56Part I ✦ Learning the Max InterfaceGaining quick access with the right-click quadmenusQuadmenus are pop-up menus with up to four separate sections t
57Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceRight-clicking in the active viewport exits any mode that has control and returns control
58Part I ✦ Learning the Max InterfaceAppendix C, “Max Keyboard Shortcuts,” lists all the default keyboard shortcuts.Using strokesStrokes are similar t
59Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceAbove the left navigation pane are five tabs that open separate panels when selected. TheC
60Part I ✦ Learning the Max InterfaceSummaryYou should now be familiar with the interface elements for Max. Understanding the interfaceis one of the k
26Part I ✦ Learning the Max InterfaceUsing the MenusThe pull-down menus at the top of the Max interface include most of the features available inMax a
27Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceThe File menuThe File menu includes commands for working with Max files. These commands en
28Part I ✦ Learning the Max InterfaceA floater is a unique type of dialog box. It can stay open and active while you work in the viewports. Normal dia
29Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceThe Group menuThe Group menu commands let you control how objects are grouped together. Gr
30Part I ✦ Learning the Max InterfaceThe Create Camera from View (replacing the Match Camera to View) command (Ctrl+C) cre-ates a camera and positions
31Chapter 1 ✦ Finding Your Way — Exploring the Max InterfaceTable 1-1: Create Menu ItemsMenu Submenu ItemsStandard Primitives Plane, Box, Cone, Sphere
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